Automated and Less-Automated Character Sheets

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Aqu
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Automated and Less-Automated Character Sheets

Post by Aqu » Sat Sep 28, 2013 6:57 pm

If you are using my automated sheet, please understand that it is unfinished and still needs a lot of work to be fully automated. It will be frequently updated, so your version may be outdated.

F1r3w4rr10r and EDtiGron have joined me in making this sheet!
My hope for this sheet is to make all of the number-working required in this game automatic, letting players focus more on RP. If it's not for you, that's fine, but feedback would be greatly appreciated. If you have any questions, let me know. Please point out any mistakes that I've made, and suggestions are more than welcome!

My automated sheet can be confusing to newer players. Because of this, I've made a manual sheet as well.

Less Automated Sheet --> Use this. The automated sheet needs a lot of work.
Less Automated Mad_Modd Sheet Use this if playing with Mad_Modd's ruleset.

Made and managed in collaboration by Aqu, F1r3w4rr10r and EDtiGron.

Automated Sheet -- If you want the automated sheet, send me a message. It's still not ready as it stands.
Last edited by Aqu on Sun Apr 06, 2014 7:05 am, edited 14 times in total.

Shady_steps
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Re: Aqu's Automated Character Sheet

Post by Shady_steps » Sat Sep 28, 2013 7:54 pm

i like it! gave it a little look and its great for what it does!

one thing, you might want make the %of health change color as it goes lower green yellow red, a little gripe but its the first thing my mind picked up.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Sat Sep 28, 2013 7:57 pm

Shady_steps wrote:i like it! gave it a little look and its great for what it does!

one thing, you might want make the %of health change color as it goes lower green yellow red, a little gripe but its the first thing my mind picked up.

Great idea! Color now changes to yellow at 50% health and limb hp, and red at 25%.

Tankenstein_PhD
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Re: Aqu's Automated Character Sheet

Post by Tankenstein_PhD » Sun Sep 29, 2013 11:24 am

Took a little study to figure out how entering damage works, but other than that it looks good. I'll keep this in mind for future characters.

Tankenstein_PhD
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Re: Aqu's Automated Character Sheet

Post by Tankenstein_PhD » Wed Oct 02, 2013 3:44 pm

Used the sheet for a character I want to run for the Stable of Dogs game that's starting. I tweaked some formulas on my sheet to account for various traits, but the sheet itself works great. I really like the ability to select a race and have the sheet change the necessary fields, very nice.

My only complaint is that "zebra" isn't a select-able race option. I realize it likely wouldn't be any different than picking EP and just writing "stripes" under coat color or something like that, but it'd still be nice to have the option.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Wed Oct 02, 2013 7:47 pm

Tankenstein_PhD wrote:Used the sheet for a character I want to run for the Stable of Dogs game that's starting. I tweaked some formulas on my sheet to account for various traits, but the sheet itself works great. I really like the ability to select a race and have the sheet change the necessary fields, very nice.

My only complaint is that "zebra" isn't a select-able race option. I realize it likely wouldn't be any different than picking EP and just writing "stripes" under coat color or something like that, but it'd still be nice to have the option.

My mistake, actually. It has now been added.

The Custodian
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Re: Aqu's Automated Character Sheet

Post by The Custodian » Thu Oct 03, 2013 1:47 am

Uh. I think you forgot to add Griffons for the formula to open up the wing cells in the limb damage area :P

Otherwise, is nice ^^

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Thu Oct 03, 2013 6:13 am

The Custodian wrote:Uh. I think you forgot to add Griffons for the formula to open up the wing cells in the limb damage area :P

Otherwise, is nice ^^

Added, thanks!

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f1r3w4rr10r
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Re: Aqu's Automated Character Sheet

Post by f1r3w4rr10r » Thu Oct 03, 2013 6:49 am

You could also make the Race selection a drop down selection instead of a simple validation. That way you avoid the problem of some people spelling it Griffin and others Gryphon and so on.
Another thing that concerns me is this: How does healing work? It would have to be added directly without the application of DT and DR, so just removing damage dealt doesn't really work.

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Aqu
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Re: Aqu's Automated Character Sheet

Post by Aqu » Thu Oct 03, 2013 7:31 am

f1r3w4rr10r wrote:You could also make the Race selection a drop down selection instead of a simple validation. That way you avoid the problem of some people spelling it Griffin and others Gryphon and so on.
Another thing that concerns me is this: How does healing work? It would have to be added directly without the application of DT and DR, so just removing damage dealt doesn't really work.

I've added a healing column and row until I can work out a more efficient formula.
Last edited by Aqu on Thu Oct 03, 2013 9:29 am, edited 1 time in total.

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